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m1k3
09-18-2008, 06:55 PM
Socom Confrontation Update 1.30 Now Available

fixing.

Below are the update notes.

* Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.
* Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.
* Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X).
* Fixed an issue where clients with different client versions (patches) could play together in a default medley game.
* Fixed an issue where if the session master leaves the game, late joiners could not "green up" and late join into the game.
* Fixed corrupt characters in the European and Japanese EULAs and Server News.
* Fixed many join game issues and made joining a game quicker. We are still optimizing this.
* Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message.
* Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come.
* Reduced the encumbrance penalty (based on user feedback).
* Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).

Remaining bugs are:-

* Some late joiners have really bad framerate (5fps) and crash if they exit the game from the start menu. This happens at approximately 1/50 frequency.
* Some late joiners will get stuck on the round complete screen. This is timing dependent.
* Some users will crash in-game. This happens at approximately 1/100 frequency (games).
* Some late joiners get stuck on the loading screen, loading into a game. This happens at approximately 1/100 frequency.
* Green or corrupted particles appear for RPG, C4 and AT4 explosions. This happens at approximately 1/4 frequency (users).
* Further tuning and tweaking based on user feedback.

m1k3
09-26-2008, 11:17 PM
We are happy to announce that the SOCOM Confrontation Public Beta 1.40 Patch will be released on Friday, September 26th, at 1200 GMT/UTC (8am EDT, 5am PDT, 1pm BST, 9pm JST).

The SOCOM Confrontation 1.40 patch addresses the following issues:

Fixed an issue which was causing an abnormally large number of simultaneous kills.
Optimized the Armory so that selecting weapons, attachments and general menu navigation are much faster.
Fixed another issue where you could get stuck in spectator cam when late joining a game.
Fixed an issue where occasionally late joiners would have very low framerate and crash when exiting a game.
Fixed an issue where occasionally late joiners would have no audio.
Statistics improvements. Statistics are now being tracked at the team level and not the player level. This will ensure stats are tracked for dropped and late joining players.
Further improved load times for late joiners.
Fixed several stability issues.

The following changes were made based on user feedback:

Added new burst firing accuracy tuning when moving. You are now more accurate for the initial burst while moving but accuracy deteriorates as you continue to fire more shots.
Scopes are now accurate.
The select screen scoreboard is now exited by pressing the select button.
Improved tiebreaker rules.
New HUD animation to indicate when you are reloading.
Crosshairs now turn grey when your magazine is empty.

We are actively looking into the following issues which are known to exist in the 1.40 patch. These issues will be fixed in a future update.

The select screen scoreboard, round complete and game complete screens appear blank.
Infrequently, some users loose controller functionality for a couple of seconds.

Please note, this patch also adds game logic to limit the number of people who can late join a game to 5 at a time. If more than 5 people attempt to late join the game you receive a "Game Full" error even though there are still slots in the game. This will be improved in a future update.

Also note, the network latency detection has been added back in. We believe that we have now worked out most of the issues with this. Please report in the SOCOM Confrontation PlayStation.com forums if you are seeing the "red X" disconnect icon under normal gameplay conditions.

Regards,
SOCOM Confrontation Online Team
Source (http://www.greatinternetgames.com/gamesnews/socom-confrontation-beta-patch-1.4-incoming.html#Gdetails)

barama28
11-26-2009, 02:15 AM
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